Forest of Deceit: Why Localisation Matters When Everyone is Lying
The last thing you want in a game about lying is to look suspicious just because you didn’t understand what exactly was happening. Forest of Deceit, the social deduction party game created by Ghost Camp and Thomas Mackinnon (The Corridor, It Takes a War) and narrated by Sylvester McCoy (“Doctor…
Sources
- T1Forest of Deceit: Why Localisation Matters When Everyone is LyingPlayStation Blog / Xbox Wire / Unity / Godot / Meta Quest