Developing a game every two weeks: How the Sokpop Collective is turning gamedev on its head
The idea of making a game every two weeks for the foreseeable future stresses me out. How can anyone keep up with a breakneck pace? Well this cannonball run of game development is currently going down...
Sources
- T1Developing a game every two weeks: How the Sokpop Collective is turning gamedev on its headSteam store news / itch.io