The sound of Saros: Building an audio identity for Carcosa
When we started working on Saros, we knew we had an interesting challenge ahead of us. We had established a very distinctive audio identity with Returnal, and Housemarque gave us a clear direction from the beginning: “Refinement, not Reinvention.” That became a useful principle throughout…
Sources
- T1The sound of Saros: Building an audio identity for CarcosaPlayStation Blog / Xbox Wire / Unity / Godot / Meta Quest