Konami deliberately kept its multiple Silent Hill games secret from each studio, to avoid ideas crossing over
Konami deliberately kept the developers working on its Silent Hill projects apart, and didn’t show them what the other studios were working on. That’s according to Screen Burn founder and Silent Hill Townfall director Jon McKellan, who stated during a panel at the MCM London Comic Con that his team…
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- T1Konami deliberately kept its multiple Silent Hill games secret from each studio, to avoid ideas crossing overSteam store news / itch.io