Saros: creating the epic Overlords of Carcosa
Housemarque and Nixxes developed Saros in close collaboration; one area was developing the set-piece bosses. Housemarque brought the creative vision, world, combat language, visual concepts, and signature bullet-hell DNA. Nixxes brought the bosses to life through encounter design, animation…
Sources
- T1Saros: creating the epic Overlords of CarcosaPlayStation Blog / Xbox Wire / Unity / Godot / Meta Quest