Formula One Has a Big AI Problem. Should the Next F1 Game Recreate It?

Since it acquired the F1 license in 2009, UK-based studio Codemasters has walked a precarious sim-cade tightrope with its F1 games. It’s never been as rigorous in its physics simulation as iRacing, rFactor or Assetto Corsa Competizione, but neither has it shied away from capturing the details and…

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