Fixing high polling rate mice on Windows in Godot
At long last, a performance issue with high polling rate mice on Windows has been fixed in Godot, starting with the recently released Godot 4.7.2. This article describes how the fix works, and why it’s so important today. Note: The definition of “high polling rate” here refers to any mouse that can…
Sources
- T1Fixing high polling rate mice on Windows in GodotPlayStation Blog / Xbox Wire / Unity / Godot / Meta Quest