Max Payne 3 was a "failure," says Dan Houser, because despite writing GTA games, he's no Sam Lake
Whatever you may think of it on its own merits, it's safe to say Max Payne 3 didn't quite live up to the previous two. Being developed by Rockstar instead of Remedy Entertainment, the threequel wound up having a different vibe to the neo-noir stylishness of its predecessors, and looking back on it…
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- T1Max Payne 3 was a "failure," says Dan Houser, because despite writing GTA games, he's no Sam LakeSteam store news / itch.io