Before Skyrim, Todd Howard said a "brute force" Fallout 3 system shaped the RPG's iconic open world

The radiant quest system that made Skyrim's open-world so responsive to its protagonist only came about because of Bethesda's "brute force" approach to the idea in Fallout 3. In an interview with OPM first published in 2011, Todd Howard explained the origins of Bethesda's novel approach to an…

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