‘It’s Difficult To Justify the Investment’ – How MMORPGs Built (and Lost) the Live-Service Throne
How MMORPGs like World of Warcraft and EverQuest started the industry's obsession with never-ending live-service games.
Sources
- T2‘It’s Difficult To Justify the Investment’ – How MMORPGs Built (and Lost) the Live-Service ThroneIGN / GameSpot / PC Gamer / Kotaku