‘It’s Almost Not Worth Being Number Two’ – How Live-Service Turned Games Into a Battle Royale for the Top Spot
The live-service trend has brought us some amazing games, but the chase for money-printing success means developers have become trapped in a bloody battle royale that's stifling creativity.
Sources
- T2‘It’s Almost Not Worth Being Number Two’ – How Live-Service Turned Games Into a Battle Royale for the Top SpotIGN / GameSpot / PC Gamer / Kotaku