Sweet Surrender VR cuts its default render scale from 1.5x to 1.0x for the Steam Frame

Salmi Games has cut the default PC render scale in Sweet Surrender VR from 1.5x to 1.0x, because the old default caused problems when the game was streamed to a higher resolution headset. The studio names the Steam Frame as the example, in a two-item update posted on October 7 at 14:38 UTC…

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