Rust caps NPC work per frame, and Facepunch says its new navmesh is at least twice as fast

Facepunch Studios has set out why adding more animals to Rust should not cost its servers frames, and the answer is a ceiling written into the game on how much NPC work fits into a single frame. The studio's Livestock announcement, posted to Steam on October 1 at 17:31 UTC, says only a subset of…

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Rust caps NPC work per frame, and Facepunch says its new navmesh is at least twice as fast · TechNews