SUPERHOT VR turns on eye-tracked foveated rendering by default on Steam Frame
SUPERHOT VR now renders at full detail only where the player is looking, and nobody has to switch it on. A patch note posted on September 29 at 12:34 UTC says the update "added support for eye-tracked foveated rendering on Steam Frame standalone build - enabled by default", and the developer adds…
Sources
- T2SUPERHOT VR turns on eye-tracked foveated rendering by default on Steam FrameUploadVR / Road to VR / MIXED