'We needed a potentially infinite resource of party members so that we could then kill them:' Entropy dev James Wragg explains how you fit permadeath in a party RPGT2Covered by 1 source · first reported by IGN / GameSpot / PC Gamer / Kotaku at 01 Oct, 20:10 UTCHuman Resources.gamingSourcesT2'We needed a potentially infinite resource of party members so that we could then kill them:' Entropy dev James Wragg explains how you fit permadeath in a party RPGIGN / GameSpot / PC Gamer / Kotaku01 Oct, 20:10