Former Half-Life 2 writer says 10,000-person game teams “don’t work” but GTA 6 is an exception to the rule

Former Valve writer Chet Faliszek argues that game-development teams numbering in the thousands often create inefficiency through indecision and backtracking rather than delivering better results. He says GTA VI may be a rare exception, as its vast scope and high production standards could justify…

hardware

Sources